Plus, there were a few extant bugs that i wanted to fix. Instantly killing yourself in co-op because someone parked their asses onto your face at the wrong time can get aggravating as well. It did not account for how fundamentally different map design is between Doom and Quake. Simply put, I loved it for the potential it holds, but felt that the apparent lack of quality-of-life features and balancing decisions to both weaponry and map design held it back greatly. It also took elements from both expansion packs Dissolution of Eternity and Scourge of Armagon to expand the repertoire of monsters and armaments. This mod was originally a port of Quake 1's gameplay to the Zandronum engine for the purposes of enjoying it in a more player-rich multiplayer community. This is a continuation of the development of Quake 1 Stuff Ultra V2 by HorrorMovieGuy, who has so graciously given me permission to continue work on it.
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